With new sequels comes an expectation of improvement from the writing to gameplay, but the Tomb Raider reboot saw very few changes in gameplay from Tomb Raider (2013) to Shadow of the Tomb Raider. The reboot’s goal was to introduce a younger Lara Croft before she becomes the iconic dual-wielding, relic-hunting tomb raider the fans have known her to be. Throughout the three titles, Lara is seen struggling with hardship after hardship, be it the cultist military organization of Trinity or an island magically cursed to keep people from leaving.
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Author: Jennifer Sanmarco